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Instead of the normal allotment of Hero Points,
each character receives 300 Karma at the start of
play.
Karma has 2 uses:
- Advancement: 50 Karma points is equivalent
to 1 pp. Characters cannot purchase more than their
current level in pp each session. Ascending to a
new level costs 5x the new level in Karma.
- Instant Karma: Each point of Karma expended
will add 1 to an upcoming roll. Instant Karma expenditures
are limited by power level / roll.
Karma Pools: Anyone who chooses to recognize
the leadership of a particular character can donate
and withdraw Karma from that leader's pool. A one-time
bonus equal to the Leader's Charisma bonus x 10 is
added the first time a new member joins the pool.
Disobeying an order from the Pool's leader results
in loss of access to the pool. Members of the Karma
Pool can withdraw from the pool freely, subject to
their power level.
Dedicated or 'Charter' Karma pool members: Anyone
who donates his entire karma total to his pool and
dedicates all future karma awards to the karma pool
adds his own Charisma bonus x 5 to the karma pool
each time he recveives a Karma award. Characters who
are dedicated members of a karma pool cannot disobey
orders from the Pool's leader. They can initiate whatever
procedure the group uses for a change of leadership,
however. Only those orders which conform to the group's
Charter need be obeyed.
At the time of formation, the leader and present
members decide on a Charter outlining the responsibilities
and prohibitions of membership in the Pool.
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