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GURPS Space Opera

Choose one of the Wealth/TL packages below, and then bring the character to 125 points, with up to 40 points in disadvantages. Average TL is 10, ranging from as low as 7 at the core to as high as 11 in the vaults. Beginning wealth and TL are determined by the packages. Further changes in wealth or tech level are not allowed.

Package Wealth TL Cost
Down on your luck Struggling 10 -10 points
Bulletproof naivete Struggling 9 -15 points
Hotshot Comfortable 11 40 points
End of your rope Poor 10 -15 points

Alien Racial Packages are listed here.

Human PCs can purchase racial and super advantages or cyberwear. Alien PCs should conform to the listed characteristics for their race. (Librans will not use cyber enhancements, and Titanians cannot)

Player-created alien races are not allowed.

Below are a list of special skills relevant to this game.

Skill Name Type Default
Engineering (Harvester) M/H none
Navigation (Gravity Strand) M/A

IQ-6, Astrophysics -3

Gunnery (Starship) M/E IQ-5
Gunnery (Starfighter) M/E IQ-5
Piloting (dreadnought) M/A IQ-6
Piloting (cruiser) M/A IQ-6
Piloting (frigate) M/A IQ-6
Piloting (freighter) M/A IQ-6
Piloting (harvester) M/A IQ-6
Piloting (starfighter) P/H IQ-6
Starpiloting skills default to each other at -3. Gunnery skills default to each other at -3